Mobile apps
Native iOS, Android, React Native, or Flutter — chosen for fit.
Mobile apps is native ios, android, react native, or flutter — chosen for fit.
Why this work matters
Mobile is where 'works on my machine' goes to die. Different OS versions, different devices, different store reviewers. Without people who've shipped at the store-review level before, your launch becomes a 6-week back-and-forth with Apple.
The work, in detail.
- Swift / Kotlin native
- React Native + Expo
- Flutter (where it fits)
- Offline-first sync
- Push, deep links, app clips
- App Store / Play Store launch + ASO
- →iOS + Android builds, store-launched
- →Offline-first sync architecture
- →ASO research + listing copy
- →Crash reporting + perf monitoring
We pick the platform that matches the product, not the platform we feel like writing this quarter. Then we ship it through the stores and keep it there.
The approach.
Pick the right runtime
Native Swift/Kotlin if perf or platform features dominate. RN/Expo if web-team velocity matters. Flutter for highly graphical surfaces. We don't religion-pick.
Offline-first by default
Real users have spotty connections. Every screen has an offline state. Conflict resolution is a first-class design decision, not an afterthought.
Store launch as engineering
Privacy manifests, App Store review answers, Play Store data-safety forms — we treat them like deploys, with checklists and dry runs.
More from Software Development
The cost of waiting
is your competitor.
Every 90 days you delay is 90 days of authority compounding for someone else. Get the audit. See the math. Then decide.